Transformation of a general 3D facial model to an actual scene face

Marcel J. T. Reinders, Bülent Sankur, Jan C. A. van der Lubbe · 2003

Accurate modeling and adaptation of scene objects play a crucial role in model-based coding schemes. In this paper a method is presented which transforms a general model of a face to the actual face viewed in the scene. The transformation is based on the facial contours (face border, eyes and mouth) and consists of an affine transformation (for all vertices) and local transformations for each individual vertex. Local transformations are executed taking into consideration the elastic properties of the model.>

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