Multi-grained level of detail using a hierarchical seamless texture atlas
Krzysztof Niski, Budirijanto Purnomo, Jonathan D. Cohen · 2007
Previous algorithms for view-dependent level of detail provide local mesh refinements either at the finest granularity or at a fixed, coarse granularity. The former provides triangle-level adaptation, often at the expense of heavy CPU usage and low triangle rendering throughput; the latter improves CPU usage and rendering throughput by operating on groups of triangles.