Modeling virtual cities based on interaction between cells

Nobuko Kato, Tsuyoshi Okuno, R. Suzuki, Hitoshi Kanoh · 2002

A novel method is described for automatically modeling virtual cities that change over time. Cellular automata are used to lay out the buildings, and a genetic algorithm is used to produce the time series of changes. The cellular automata are given one of several states: vacant, four kinds of buildings and two kinds of roads. The sequence of applied rules needed to generate the series of changes is determined using a genetic algorithm.

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