EVALUATING EFFECTIVENESS AND PORTABILITY OF REINFORCEMENT LEARNED DIALOGUE STRATEGIES WITH REAL USERS: THE TALK TOWNINFO EVALUATION

Oliver Lemon, Kallirroi Georgila, James Henderson · 2006

We report evaluation results for real users of a learnt dialogue management policy versus a hand-coded policy in the TALK project's "Townlnfo" tourist information system. The learnt policy, for filling and confirming information slots, was derived from COMMUNICATOR (flight-booking) data using reinforcement learning (RL) as described in [2], ported to the tourist information domain (using a general method that we propose here), and tested using 18 human users in 180 dialogues, who also used a state-of-the-art hand- coded dialogue policy embedded in an otherwise identical system. We found that users of the (ported) learned policy had an average gain in perceived task completion of 14.2% (from 67.6% to 81.8% at p < .03), that the hand-coded policy dialogues had on average 3.3 more system turns (p < .01), and that the user satisfaction results were comparable, even though the policy was learned for a different domain. Combining these in a dialogue reward score, we found a 14.4% increase for the learnt policy (a 23.8% relative increase, p < .03). These results are important because they show a) that results for real users are consistent with results for automatic evaluation [2] of learned policies using simulated users [3, 4], b) that a policy learned using linear function approximation over a very large policy space [2] is effective for real users, and c) that policies learned using data for one domain can be used successfully in other domains. We also present a qualitative discussion of the learnt policy.

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