Object Calibration for Augmented Reality

Ross Whitaker, Chris Crampton, David E. Breen, Mihran Tüceryan, Eric Rose · Computer Graphics Forum · 1995

Abstract Augmented reality involves the use of models and their associated renderings to supplement information in a real scene. In order for this information to be relevant or meaningful, the models must be positioned and displayed in such a way that they align with their corresponding real objects. For practical reasons this alignment cannot be known a priori, and cannot be hard‐wired into a system. Instead a simple, reliable alignment or calibration process is performed so that computer models can be accurately registered with their real‐life counterparts. We describe the design and implementation of such a process and we show how it can be used to create convincing interactions between real and virtual objects.

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