Study of Methodology of Testing Mobile Games Based on TTCN-3

Huiqun Zhao, Jing Sun, Gongzhu Hu · 2009

Systematic software testing plays a critical role in software development. Various approaches have been proposed and developed, but software testing is still far from maturity. A very promising strategy is model-based testing that is aimed to automatically generate test cases and evaluate test results based on the software models that specify the behavior of the software under test. In this paper, we propose a general rule model for mobile games by combining the features of the game software and the Wireless Application Protocol. We also build an adjusted model for generating test cases with the characteristics of mobile game software. A series of patterns are created to facilitate the generation of TTCN-3 test suite and test case. A case study on the Fruit Machine game is discussed to illustrate the use of the proposed model for software testing.

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