Mapping virtual object manipulation to sound variation

Axel Mulder, Sidney Fels, Kenji Mase · 1997

: We are studying the use of dexterous manipulation in a virtual environment to create, edit and perform sounds. In our Max/FTS-based experimental environment, a virtual object functions as input device for the editing of sound - the sound artist literally "sculpts" sounds by changing virtual object attributes (shape, position and orientation). We identified three sculpting methods and discuss one for use in physical and abstract mapping strategies. In pilot mapping experiments, the main problems we encountered were the search for interaction metaphors that can quickly be understood, incorporation of manipulation pragmatics in mappings, "touching" the virtual object and real-time computability. 1 Introduction We report in this paper on work in progress to develop gestural interfaces that allow for simultaneous multidimensional control [4]. An example of simultaneous multidimensional control can be found in music composition and sound design, which task involves the manipulation of ma...

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