Particle rendering engine in DSP and FPGA
Pavel Zemčík, Adam Herout, L. Crha, O. Fucik, P. Tupec · 2004
We present an algorithm for rendering 3D point-clouds, which exploits an FPGA chip coupled with a DSP processor on an experimental board. Point-clouds are sets of graphical data in 3D space, which seem to be more suitable for potentially many purposes than the most frequently, used triangle meshes. The actual experimental implementation, which verifies the concept and reports promising results, is also described.