Making real games virtual: Tracking board game pieces

Steven Scher, Ryan Crabb, James Davis · Proceedings - International Conference on Pattern Recognition/Proceedings/International Conference on Pattern Recognition · 2008

The same game is often played in real and virtual worlds. We integrate in-person and on-line playing of board games such as Go, bringing the real world into the virtual world. A player may record an in-person game by placing their camera on the table next to the game board, taking photos of the game. After automatically detecting the board and playing pieces, we perform inference on the time series of detections to eliminate errors and accurately estimate long sequences of moves. The game transcript may be studied afterwards, shared with friends and teachers, or added to online compilations, bringing the attendant benefits of online game play to an in-person game. We present a method to transcribe the moves of a board game in the real world, automatically and unobtrusively. A player simply places a camera on the table next to the board, recording a series of photos; our algorithm automatically finds the board and detects moves, creating a complete transcription of the game.

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