Combining 3D Scans and Motion Capture for Realistic Facial Animation
Martin Breidt, Christian Wallraven, Douglas W. Cunningham, HH Bülthoff · Eurographics · 2003
We present ongoing work on the development of new methods for highly realistic facial animation. One of the main contributions is the use of real-world, high-precision data for both the timing of the animation and the deformation of the face geometry. For animation, a set of morph shapes acquired through a 3D scanner is linearly morphed according to timing extracted from point tracking data recorded with an optical motion capture system.