Combining 3D Scans and Motion Capture for Realistic Facial Animation

Martin Breidt, Christian Wallraven, Douglas W. Cunningham, HH Bülthoff · Eurographics · 2003

We present ongoing work on the development of new methods for highly realistic facial animation. One of the main contributions is the use of real-world, high-precision data for both the timing of the animation and the deformation of the face geometry. For animation, a set of morph shapes acquired through a 3D scanner is linearly morphed according to timing extracted from point tracking data recorded with an optical motion capture system.

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