A software platform for developing multi-player pervasive games using small programmable object technologies
Orestis Akribopoulos, Dimitrios Bousis, Dionysios Efstathiou, Haris Koutsouridis, Marios Logaras, Andreas Loukas, Alexandros Nafas, Georgios Oikonomou, Irini Thireou, Nikos Vassilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis · 2008
In this paper we present a platform for developing mobile, locative and collaborative distributed games comprised of small programmable object technologies (e.g., wireless sensor networks) and traditional networked processors. The platform is implemented using a combination of JAVA Standard and Mobile editions, targeting also mobile phones that have some kind of sensors installed. We briefly present the architecture of our platform and demonstrate its capabilities by reporting two pervasive multiplayer games. The key characteristic of these games is that players interact with each other and their surrounding environment by moving, running and gesturing as a means to perform game related actions, using small programmable object technologies.