Fast Texture Synthesis Using Wavelet Coefficient Fitting
Muwei Jian, Liu Shuan, Junyu Dong · 2008
Texture synthesis is widely used in virtual reality and computer games and has become one of the most active research areas. Usually, Pixel-based texture synthesis algorithms often damage texture structure and require a large amount of computation, while patch-based algorithms usually produce obvious repetitiveness and seams. This paper propose a novel fast texture synthesis method that can avoid joint seams during synthesis by first fitting wavelet coefficients in the overlap texture images and then performing an inverse wavelet transform to generate new textures. The experimental results show that this method is fast and can produced promising synthesized results.