Design and development of a peer-to-peer online multiplayer game using Directx and C#

Lingsheng Meng, Kelvin, Edmond C. Prakash, Peter K. K. Loh · 2004

This paper highlights the accomplishments in designing a peer-to-peer online multiplayer game. The design of a turn-based fantasy game in terms of game design: game-balancing, nonlinearity, artificial intelligence, level design and overall game-play; software design: object-oriented analysis, class modeling, sprite design and animation. The development of the game using C# and DirectX APIs with emphasis on DirectPlay for networking to achieve peer-to-peer playability in a .Net environment.

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