Conducting Human-Subject Experiments with Virtual and Augmented Reality
J. Edward Swan, Stephen R. Ellis, B.D. Adelstein · IEEE Virtual Reality Conference · 2006
As virtual and augmented reality hardware and software have grown more mature over the past decade, the focus of the field is shifting away from the basic engineering technology, and towards the science and applications of VR and AR techniques. Increasingly, virtual and augmented reality researchers are conducting human-subject experiments, both to understand the way humans perceive, manipulate, and cognate with VR and AR information, and to quantify the utility of VR and AR in different application contexts.