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Brygg Ullmer, Zachary Dever, Rajesh Sankaran, Cornelius Toole, Chase Freeman, Brooke Cassady, Cole Wiley, Mohamed Diabi, Alvin Wallace, Michael DeLatin, Blake Tregre, Kexi Liu, Srikanth Jandhyala, Robert L. Kooima, Chris Branton, Rod Parker · 2010
We describe an approach for a class of tangible interaction elements that are applicable across a broad variety of interactive systems. These tangibles share certain physical, visual, tagging, and software conventions, while fostering diversity in many aspects of design and function. Building on related techniques using paper and graspable artifacts as interactive embodiments of digital information, we propose several fixed and free parameters, present illustrative examples and applications, and discuss the resulting design space.