Interactive storytelling in educational environments

Federico Peinado, Pablo Gervás, Pablo Moreno‐Ger · 2005

Interactive story-based educational environments present a conflict between the determinism imposed by the pedagogue and the freedom desired by the learner. Designing a good pedagogical experience requires adding restrictions to the interaction that may frustrate learners. This paper introduces a computational solution for addressing such problems by the application in real time of artificial intelligence algorithms of supervision and management of the plot. The proposal is based on IMS Learning Design standards and formalized Narratology theories, using a so-called Story Conductor to control the interactive storytelling process.

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