Real-Time Video-Based Rendering from Multiple Cameras
Vincent Nozick, Hideo Saitô · 2007
In recent years, many Image-Based Rendering tech-niques have advanced from static to dynamic scenes and thus became Video-Based Rendering (VBR) methods. But actually, only few of them can render new views in live. We present a new VBR system that creates new views of a dy-namic scene in live. This system provides high quality im-ages and does not require any background extraction. Our method follows a plane-sweep approach and reaches real-time rendering using consumer graphic hardware (GPU). Only one computer is used for both acquisition and render-ing. The video stream acquisition is performed by at least 3 webcams. We propose an additional video stream manage-ment that extends the number of webcams to 10 or more. These considerations make our system low-cost and hence accessible for everyone. 1