Development of interactive image editing operations for texture design
Tsuneo Kagawa, Hiroaki Nishino, Kouichi Utsumiya · 2011
This paper proposes an interactive texture design method to obtain adequate texture patterns for 3D computer graphics shapes. Texture mapping is widely used to improve the visual richness of surface appearances. Designing texture patterns can be a problem to search an adequate pattern for the 3D shapes in the scene physically and psychologically. So it is required to supply intuitive and simple method for texture pattern designing. We apply interactive genetic algorithm (iGA) framework to find the pleasant color texture pattern for 3D surfaces. This method generates multiple texture patterns obtained by various image processing and allows users to evaluate them sensitively and users can stop and fix some feature.