Traffic Modeling for Massive Multiplayer On-line Role Playing Game (MMORPG) in GPRS Access Network

Yi Wu, Hui Min Huang, Dongmei Zhang · 2006

Investigation of the multiplayer on-line game traffic is not only interesting but also important. From network point of view, accurate traffic models are highly required to generate a characteristic load for analysis or simulation approach. In this paper we focus on source modeling of the massive multiplayer on-line role playing game (MMORPG) traffic in mobile networks. Our results show that because of the extremely large number of the on-line players and special communication requirement of the role playing game style, the server-generated traffic of the MMORPG becomes much complicated and has a tight relationship with specific game design

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