Algorithms And Display Techniques For Four-Dimensional Cartesian Graphics
Robert P. Burton · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 1988
Several algorithms have been developed for Cartesian hyperspace graphics. These include 1) a hidden-line algorithm, 2) a hidden volume algorithm, 3) a shadow algorithm, 4) a shading algorithm, and 5) a raytracing algorithm. Algorithms are being developed for hextree representation. Related efforts include a study of perception cues for n dimensions. Objects in Cartesian hyperspace have been displayed using bimodal, dynamic stereo projection and holography.