The Seven Valleys: Capturing the Numinous in a 3D Computer Game Engine
Chris Nelson · Leonardo · 2008
If an artist of the calibre of Leo Tolstoy had access to the creative, interactive technology provided by first-person 3D computer games, what would he create?Tolstoy's famous novels are an example of where a classic literary genre has been used to minutely examine the human condition with depth, insight and compassion.The success of this undertaking is reflected in the continued popularity of these works, and the constant references that are made to the conceits and constructions made within them.This paper asks the question: is it possible that an artwork intended to deal with equally serious human issues could be created with this new interactive technological medium?