A three-dimensional simulation of the highway using the texture-mapping
Chaoyang Liu, Hua Wang · 2009
In order to get realistic appearance in building highway by using three-dimensional simulation technology, it is natural to do some complex calculations for the surface of the highway, involving patterns with certain colours and textures. Usually, the surface with single colour can be simulated by direct colouration. The surface involving complicated patterns with colours and textures need to use texture-mapping. In this paper, it is demonstrated that, not only the complexity of the calculation for the surface can be simplified, but also the improvement of the efficiency and quality for the three-dimensional simulation of the highway can be achieved, by choosing proper texture pattern and appropriate texture mapping. Thereby, a satisfactory highway constructed with 3D virtual reality technology appears.