Evaluation between humans and affective NPC in digital gaming scenario
Rainier Sales, Esteban Clua, Daniel de Oliveira, Aline Paes, Luiz Chaimowicz, Maria Augusta Silveira Netto Nunes · 2014
The scenario of affective computing has expanded into different areas, demonstrating its applicability in various fields and specific scenarios. The area of digital games, in particular serious games, is one of the areas that can benefit from the use of affective computing, especially when used in artificial intelligence agents, also defined as NPC (Non-Player Character) simulating human affective aspects such as personality, emotion and mood. Many advances have been made for combining affective computing and serious games. However, since games present a direct interaction with the user, they require more attention to one important factor: the fun factor provided by the game. This paper aims at evaluating the fun factor of a game by experiencing a memory game that makes use of affective agent as a NPC opponent. The results in this paper demonstrate significant advances in the ability to simulate affective NPC agent in games toward modifying the way in which players analyze a current NPC and mainly at the level of pleasure dueling it.