Simulation of landslide based on physical engine

Fang Chao, Xiaojing Yao · 2010

In this paper, a simulation method for the process of landslide is presented based on physical engine. During the process of sliding, the cut surfaces of rocks are calculated using principal component analysis. Experiments show that this method can continuously express the state of landslide, and offer a new thought of constructing 3D emulation system.

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