Research on Projection-Oriented Hands and Projection Interactive Technology and the Application of the Game
Lizong Lin, Dongfang Zhang, Luoshan Zhou, Xiaopeng Ni · 2012
The purpose of this paper is to develop a technology used in some company's interactive game players. Based on VC++, The video is captured and has a real-time processing, so that it can identify the shape of hands and realize the intercommunication between human and computer. It was introduced emphatically the use of video sources based on ir-camera, the identification of technical and implementation of the interactive games. This method has a high level of stability and precision, applies to many of the interactive occasion.