Transactional memory support for scalable and transparent parallelization of multiplayer games
Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza · 2010
In this paper, we study parallelization of multiplayer games using software Transactional Memory (STM) support. We show that the STM provides not only ease of programming, but also better performance than that achievable with state-of-the-art lock-based programming, for this realistic high impact application.