A system for real-time deformable terrain

Justin Crause, Andrew Flower, Patrick Marais · 2011

Terrain constitutes an important part of many virtual environments. In computer games or simulations it is often useful to allow the user to modify the terrain since this can help to foster immersion. Unfortunately, real-time deformation schemes can be expensive and most game engines simply substitute proxy geometry or use texturing to create the illusion of deformation.

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