Human motion capture and representation 3-D avatar interaction
Chiang Tay, Richard R. Green · 2009
In this paper, the study for computer vision in motion capturing and motion replication is developed. A single web-cam is employed for motion capture, the 3D virtual character model mimicked the user movements, and some specific user's movement can trigger different animations (such as aggressive and defensive). Several proposed methods for motion capture and motion representation are described in this paper. The implemented project can be categorised into motion tracking, motion mimicking, motion analysis, and motion representation. Each stage has illustrated some simple outcomes as it is proposed in this paper. Further development and improvement for these sections are recommended.