Accurate Representations of Geneil Textures by a Set of WetghtedGrains

U.F. Kocks, J. S. Kallend, A.C. Biondo · Texture Stress and Microstructure · 1991

The most compact way of describing general texture information is by way of a file of weighted discrete grains. When the textures are strong, this results in a great saving of necessary parameters. The most efficient way is a random file from which grains with low weights get discarded. This method is routine and independent of any preknowledge of the texture or even the symmetries. Typically, the order of 100 grains are sufficient for strong textures or fiber textures. Furthermore, these grains files are directly in the kind of format that is useful for computer simulation of current anisotropic properties or future texture development. For textures that are not very sharp, but nevertheless are not properly represented as random (which would imply isotropic properties), one may also use weighted-grains files, but here the number of grains needed may be large for an accurate representation. We have found that on the order of 1000 weighted grains are sufficient for most cases. When the symmetries are known, grains that are regularly (rather than randomly) arranged in orientation space are useful -- again better when they are weighted.

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