Optimizing collision detection in 3D games with model attribute and Bounding Boxes

Rui Huang · 2012

By setting the classification of the model properties in 3D games and using the Axis-Aligned Bounding Boxes (AABB) algorithm and Oriented Bounding Boxes (OBB) algorithm, the collision detection algorithms of the game roles in scenario are optimized and the complexity of the detection is reduced.

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