Re-texturing the sonic environment
Thomas Grill · 2010
This paper examines modeling the acoustic environment (i.e. soundscape) with respect to its textural qualities. This is explored in the context of an audiovisual installation which captures the external environment and re-synthesizes a corresponding, but nonetheless potentially differing immersive audiovisual environment from a given sound and image corpus in the exhibition space. In order to establish the association between sonic structures of the external and internal domains a perceptually grounded, compact and real-time capable method for modeling sound textures based on amplitude fluctuation patterns is devised and evaluated.