Games: Once More, with Feeling

Michael van Lent, William Swartout · Computer · 2007

Achieving increased player engagement involves adding deep emotional experiences to videogames. Games and simulations are already capable of gripping a player's emotions. From the earliest days of flight simulators, for example, professional pilots have frequently reported feeling stressed during simulated emergencies in a training simulator. Similarly, gamers say that they feel tension during intense moments in a first-person shooter. Games also seem effective at creating feelings of triumph and at startling or exciting players.

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