High‐quality texture reconstruction from multiple views

Alexander Bornik, Konrad Karner, Joachim Bauer, Franz W. Leberl, Heinz Mayer · The Journal of Visualization and Computer Animation · 2001

Abstract This paper presents a method to automatically calculate texture maps for a given three‐dimensional object out of a sequence of images. It is used in our image‐based modeling approach after the registration of the images and the geometric modeling is done. We show that the presented method uses the information from all images by implicitly applying a weighting function. Using this approach the consideration of modeled occlusions as well as the detection and removal of non‐modeled occlusions is accomplished. The final resolution of the texture maps can be adjusted on a pixel/cm basis. Copyright © 2002 John Wiley & Sons, Ltd.

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