Joystick text entry with date stamp, selection keyboard, and EdgeWrite
Jacob O. Wobbrock, Brad A. Myers, Htet Htet Aung · 2004
are hit, not on the stroke path, so wiggle and jitter do not deter high recognition rates. Segmentation between letters is accomplished when the joystick snaps-to-center. EXPERIMENT We implemented joystick versions of date stamp, selection keyboard, and EdgeWrite for the Saitek P2500 game controller, which without modification has a square area bounding the stick. Date stamp is the roll-over method used on high-score screens in arcade games. Selection keyboard is an on-screen keyboard with a movable selector over its keys, found in at least two Xbox games and the Xbox Live! registration, all of which use an alphabetic layout. We compared these 3 methods in a single-factor withinsubjects study of 18 subjects who had never before used EdgeWrite. Entry method was fully counterbalanced across subjects. Subjects practiced for 5 minutes with the selectionbased methods and for 15 minutes with EdgeWrite, since they had to learn the gesture alphabet. We acknowledge that EdgeWrite takes longe