A Game-based Learning System for Theory of Computation Using Lego NXT Robot
Mohamed Hamada, Sayota Sato · Procedia Computer Science · 2011
Finite state automata are in the core of theory of computation course and related courses such as discrete mathematics, formal languages, etc. This paper introduces a finite state automata simulator and a robot-based game associated with it for active learning in theory of computation related courses. The simulator is implemented in Java language and the automaton game based robot is build by the Lego NXT Robot set. Learners can build their own automaton graphically in the simulator interface, and then pass it to the robot, which can then simulate the automaton transitions. Learners can learn by observing the robot's motion.