Image based PTM synthesis for realistic rendering of low resolution 3D models

Pradeep Rajiv, Anoop Namboodiri · 2010

Capturing the shape and texture of large structures such as monuments and statues at very high resolution is extremely expensive, both in terms of time as well as storage space. In many cases the finer details are generated by surface properties of the material, and the appearance is statistically uniform. In this paper, we present an approach to add surface details to a coarse 3D model of an object based on two additional information: a set of images of the object and a high resolution model of the material that the object is made of. The material model that we employ is the Polynomial Texture Map (PTM), which captures the appearance of a surface under various illumination conditions. We use the observed images of the object as constraints to synthesize texture samples for each triangle of the object under any given illumination.

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