Structured program induction from behavioral traces

Ryutaro Ichise, Daniel Goodman Shapiro, Pat Langley · Systems and Computers in Japan · 2005

Abstract This paper addresses the problem of learning control skills from observation. In particular, we show how to infer a hierarchical, reactive program that reproduces and explains the observed actions of other agents, specifically the elements that are shared across multiple individuals. We infer these programs using a three‐stage process that learns flat unordered rules, combines these rules into a classification hierarchy, and finally translates this structure into a hierarchical reactive program. The resulting program is concise and easy to understand. This makes it possible to view program induction as a practical technique for knowledge acquisition. © 2005 Wiley Periodicals, Inc. Syst Comp Jpn, 36(11): 49–59, 2005; Published online in Wiley InterScience ( www.interscience.wiley.com ). DOI 10.1002/scj.20312

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