A step towards anywhere gaming

Siddharth Singh, Adrian David Cheok, Soh Chor Kiong · 2004

In this paper we describe the first stage of work in our ongoing research on novel multi-platform, multi-device Anywhere Gaming system. Developing a networked game that can run seamlessly on different devices with different connectivity methods is a challenging task and various issues have to be addressed. Our approach is to develop a small-scale, real-time, multiplayer game which can be then used to study these issues. Our multi-player networked Pong game can be played in real-time on mobile devices and stationary PCs. The system comprises the Sony-Ericsson P800 phone, a central game server, and personal computers.

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