Case Studies on the Development of Games Using Augmented Reality

Claudio Kimer, Ezequiel Roberto Zorzal, Cláudio Kirner · 2006

Games have fascinated people in activities related to entertainment, education, health care, etc. The augmented reality technology, using computational support, brings the game from the computer to the user space, making the interaction friendlier. This paper introduces augmented reality and makes considerations on the ARToolKit software, pointing out its interactive processes. The use of augmented reality in the development of games is illustrated by five case studies of games implemented with ARToolKit. The main characteristics of each game and the exploration of the augmented reality resources are discussed.

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