VIRTUAL AND REALITY: THE NUMERICAL BOUNDARIES. ANALYSE OF TWO INTERACTIVE AND TOTAL IMMERSIVE DEVICES WITH HEADSET (360° VISION).
Serge Agostinelli, Marielle Metge, Stéphane Brosia · 2013
Virtual and reality: the numerical boundaries. Analyse of two interactive and total immersive devices with headset (360° vision). Abstract The aim of this article is to reflect on the notion of a boundary as a tool to establish correspondences between the artificial situations that only really exist in the doings of an individual and the manner in which one represents the real world through tangible situations, be they symbolic or tangible. Our study analyzes two 3D interactive and total immersive devices and the boundaries between reality and virtual in an organization. For this, we study the numerical boundaries by analysing two interactive; total immersive in synthesizes images devices with a 360° view of the environment. Keywords : numerical boundaries, total immersive and interactive devices in synthesizes images