Real-time image-based animation using morphing with human skeletal tracking
Wataru Naya, Kazuya Fukumoto, Tsuyoshi Yamamoto, Yoshinori Dobashi · 2013
We propose a real-time image-based animation technique for virtual fitting applications. Our method uses key image finding from a database which uses skeletal data as a search key, and then create in-between images by using image morphing. Comparing to conventional method using 3DCG rendering, our method achieves higher frame rate and realistic textile representation. Unlike [1], data size and search time are reduced with database optimization.