Real-time generation of populated virtual cities

Luiz Gonzaga da Silveira, Soraia Raupp Musse · 2006

This paper presents a new approach for real-time generation of 3D virtual cities. The main goal is to provide of a generic framework which support semi-automatic creation, manage-ment, and visualization of urban complex environments for virtual human simulation, called virtual urban life (VUL). It intends to minimize efforts of designers in the modeling of complex and huge environments. A versatile multi-level data model has been developed to support data management and visualization in an efficient way. Moreover, a polygon partitioning algorithm addresses the city allotment problem in an automatic way, according to input parameters and constraints. In addition, we discuss some results of virtual populated city simulations developed with proposed frame-work.

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