HLSL shader model 4.0

Michael Oneppo · 2007

HLSL Shader Model 4.0 (Michael Oneppo): Learn about advancements in the HLSL language to support the more general and robust programming model in Shader Model 4.0. This talk covers use of geometry shaders, integer instructions, new texture intrinsics and flow control mechanisms. Techniques for developing shader content to be shared between Direct3D9 and 10 are also discussed. [60 minutes]

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