Simulated breadboard: single-card real-time 3D rendering engine
Michael J. Johnson, Joel Clark W. Rogers, William R. Hancock, Danny Iacova, Fred Rose, Henk Spaanenburg, Paul Dietrich, Joseph Ghrayeb · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 1994
A key challenge to tomorrow's real-time 3D rendering engine has been the memory bandwidth barrier that limits how fast an image can be painted onto image memory. Another has been the floating point throughput that limits how much world coordinate data can be mapped to the screen.