Imposing geometric constraints on virtual 3D objects within an immersive modeler
Norikazu Hiraki, Kiyoshi Kiyokawa, Haruo Takemura, Naokazu Yokoya · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 1998
This paper describes an intuitive and efficient way to design not only 3D shapes but also their geometric constraints within an immersive modeler. The fundamental concept of the proposed method is based on our immersive modeler VLEGO II, which allows multiple users to create 3D virtual objects only by assembling simple 3D geometric shapes (shape primitives) like with real toy blocks. In our system, geometric constraints are presented as primitives (constraining primitives) like normal shape primitives, and the geometric constraints are imposed on virtual objects simply by assembling shape and constraining primitives. The system also provides flexible two-handed interaction to support intuitive and efficient manipulations of objects.