A research on sifting and application of rules in combat simulation

Xiao-he Liu, Xiao-li Gou, Han-dong Zhu · 2008

Rules are the basis of decision-making in the combat simulation execution. In event driven mode, when a certain event occurs, many rules are chosen and bring in different results in combat simulation process. Analyses the representation and execution of production rules, studies the rule priority based reasoning, defines two kinds of rule priority, default priority and user defined priority. It presents a method of sifting of multiple rules priority and designed system architecture and military rules database.

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