An Interdisciplinary Design Project in Second Life
Riley Triggs, Leslie Jarmon, Tracy A. Villareal · International Journal of Virtual and Personal Learning Environments · 2010
Virtual environments can resolve many practical and pedagogical challenges within higher education. Economic considerations, accessibility issues, and safety concerns can all be somewhat alleviated by creating learning activities in a virtual space. Because of the removal of real-world physical limitations like gravity, durability and scope, virtual space allows for an expansion of possibilities and approaches to knowledge transfer and discovery learning and becomes an “environment for information” rich with collaborative possibilities. Experimentation and participation in conceptual as well as applied projects is encouraged for both students and instructors. One of these virtual environments, Second Life, was used in a cross-disciplinary project for the creation of a Marine Science virtual class environment as an assignment for design students at a major southwestern research university in the United States. This paper reports on the findings from a project that utilized Second Life as a medium for enhancing and extending design education using a process of interdisciplinary collaboration.