StoryKit

Lisa D. Sherman, Allison Druin, Jaime Montemayor, Allison Farber, Michele Platner, Sante Simms, Jessica Porteous, Houman Alborzi, Jack Best, Joe Hammer, Alex Kruskal, Jade Matthews, Emily Rhodes, Cassandra L. Cosans, Abby Lal · 2001

Children enjoy interactive museum experiences, fun houses, and amusement parks, but children are not the authors of these immersive storytelling experiences. They are merely the audience or participants in an environment built by adults. We believe an important educational opportunity is being overlooked. Therefore, we have developed what we call a StoryKit that enables children to be authors, builders, and artists of their own StoryRooms, room-sized immersive experiences. Funware, hardware, and physical software are the three components that make up the StoryKit. In this paper and accompanying video, we describe the StoryKit technologies, our most recent advances in the technology, and how children create a StoryRoom by using the StoryKit.

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