3D Face Animation Based on Raw Scanned Data of Real Individuals
Liyan Zhang, Gregory M. Nielson · 2007
Despite the enormous progress, face animation is still considered one of the toughest tasks in computer society. In many cases, the facial data come from real human individuals by various 3D coordinate measuring equipments to get more realistic models. The animation irrelevant parts in the scanned data make the automatic face correspondence, which is a key and difficult problem in face animation, even harder. We present a pipeline that can get quite reasonable animation result fully automatically from raw scanned facial meshes, applications of face morphing and expression cloning are demonstrated.