Towards Virtual Reality games

A. Sherstyuk, Dale S. Vincent, Anton Treskunov · 2009

Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, "better-than-life" experiences in online virtual worlds. We propose a mechanism of merit-based selection of players, as a solution to the long-standing problem of limited access to VR hardware.

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